I am Herbert Jerald "HJ" Sado, and I'm a Technical Game Designer. My passion lies in implementing satisfying gameplay and solid internal systems.
I'm very adaptive towards creating methods to include desired systems into projects, as well as analyzing the necessity of design tools in support of compatibility with other project elements.
My proficiency lies within Unreal Blueprints and various Unreal Engine tools. I am able to create technical documentation for the different systems I design and implement, including visual diagrams.